terça-feira, 2 de abril de 2013

Making of Red Bugatti - part03-04 - circa2011



Making of Red Bugatti - part03-04 - circa2011

I’m not a car engineer or mecanichal engineer, so I try to do my cars as faithfull
to their real world counterparts
but my main goal is to do a nice image with it.
So I don’t model or do a car’s part that won’t show in my final image.
I’m an adverting illustrator, so time is money and the agencies are always wanting
it’s job done for yesterday!
So I don’t bother doing things that won’t show up in the end...
When I think a panel plane is well modeled I apply the shell modifier
and chanfer it’s edges, in order to maintain
it’s boudary design lines.
I took care to make the edge loops and four sides polygons in the mesh
so we have the light reflexes appearing
in a continuous and perfect (almost) way.
Sometimes I have to back some steps to correct some detail that will help me
in the modeling process.

Nenhum comentário:

Postar um comentário