quinta-feira, 31 de janeiro de 2013
Classic Cars Part I - AOCC version
Classic Cars Part I - AOCC version
Ferrari 125S, Porsche 356 and Jaguar XK
3DMax, Mental Ray and Photoshop CS6.
Backplate from www.hdrlabs.com
terça-feira, 29 de janeiro de 2013
Christmas Advertising Campaign for Riosul Shopping - circa 2010
Christmas Advertising Campaign for Riosul Shopping - circa 2010
The link for the movie: http://www.youtube.com/watch?v=yqvr-PGFzIA
3DMax, Mental Ray and Photoshop.
Creative: Flávio Medeiros, Kike Borell e Luis Christello
Art Directors: Gabriela Treiger e Fernando Maciel
domingo, 27 de janeiro de 2013
Jaguar on the Road - Part II Final
Jaguar on the Road - Part II Final
3DMax 2013, HDR Light Map 4.0, Mental Ray and Photoshop CS6.
HDRI and Backplates from SMCars.com
quinta-feira, 24 de janeiro de 2013
quarta-feira, 23 de janeiro de 2013
Image for a Shell's Poster (JWT) circa 2008
Image for a Shell's Poster (JWT) circa 2008
3DMax, Mental Ray and Photoshop.
Creative: Raul Fernandes
Art Director: Victor de Castro
domingo, 20 de janeiro de 2013
Jaguar Sport
As soon as I finished my cars to the Shell-Ferrari job I began to model this car in 2007.
New projects and freelances didn't allow me to complete it until this January.
3DMax 2013, HDR Light Map 4.0, Mental Ray and Photoshop CS6.
quinta-feira, 17 de janeiro de 2013
quarta-feira, 16 de janeiro de 2013
Image for CEG (Gas Petrol Company) JWT
Image for CEG (Gas Petrol Company) JWT
3DMax 2013, HDR Light Map 4.0, Mental Ray and Photoshop CS6.
Art Director: Alexandre Frerot
Creative: Raul Fernandes
domingo, 13 de janeiro de 2013
Making of Ferrari F500 - Part VI Final
Making of Ferrari F500 - Part VI Final
3DMax 2008 - polymodeling
The Materials are the ones who came with the Max
and some from the Jeff Patton's site: http://mrmaterials.com/
The render was the Mental ray, with final gather.
Then I brought the image to Photoshop and used curves, hue/saturation to give it the colors I wanted.
The original image straight from the render, had all the steps from black to white, so in Photoshop it was easy to bring contrast and "light up" the whole scene, without lose some menor details.
From the looking for references in the Internet,
to the Photoshop pos-production, it was almost 3 weeks to do this image. (2007)
quinta-feira, 10 de janeiro de 2013
Making of Ferrari F500 - Part V
Making of Ferrari F500 - Part V
3DMax 2008 - polymodeling
I used one "sun" lighting and a Spot with SPECULAR:on and diffuse:off,
to bring some shine to the metal, but without burn out the car's shader.
Two panels, left side and above, with an output shader
to help showing some details in the dark regions of the car.
quarta-feira, 9 de janeiro de 2013
terça-feira, 8 de janeiro de 2013
domingo, 6 de janeiro de 2013
quinta-feira, 3 de janeiro de 2013
terça-feira, 1 de janeiro de 2013
Making of Ferrari F500 - F1 World Championship(1952)
3D Max 2008 - PART I
This Ferrari took me 2 weeks to model and texture it,
and 2 days to light and render. You can see by the pictures
that the modelling process was an easy one.
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