quinta-feira, 10 de janeiro de 2013

Making of Ferrari F500 - Part V




Making of Ferrari F500 - Part V

3DMax 2008 - polymodeling

I used one "sun" lighting and a Spot with SPECULAR:on and diffuse:off,
to bring some shine to the metal, but without burn out the car's shader.
Two panels, left side and above, with an output shader
to help showing some details in the dark regions of the car.

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