Making of Ferrari F500 - Part VI Final
3DMax 2008 - polymodeling
The Materials are the ones who came with the Max
and some from the Jeff Patton's site: http://mrmaterials.com/
The render was the Mental ray, with final gather.
Then I brought the image to Photoshop and used curves, hue/saturation to give it the colors I wanted.
The original image straight from the render, had all the steps from black to white, so in Photoshop it was easy to bring contrast and "light up" the whole scene, without lose some menor details.
From the looking for references in the Internet,
to the Photoshop pos-production, it was almost 3 weeks to do this image. (2007)